1) Pink, D. A Whole New Mind
2) Fullan, M. (2001). Leading in a culture of change. San Francisco, California: Jossey-Bass.
3) Surowiecki, J. (2004, 2005). The Wisdom of Crowds (Anchor Books Edition). New York: Anchor Books.
4) Tapscott, D., & Williams, A. D. (2006). Wikinomics: How mass collaboration changes everything. New York: Penguin Group (USA) Inc.
5) Barabási, A. (2002). Linked: How Everything Is Connected to Everything Else and What It Means for Business, Science, and Everyday Life. New York: A Plume Book
6) Jenkins, H. (2006). Convergence culture: Where old and new media collide. New York: NYU Press.
7) Zucker, Andrew A. (2008). Transforming schools with technology: How smart use of digital tools achieve six key education goals. Cambridge, MA: Harvard Education Press
8) Gee, J. P. What Video Games have to Teach us About Learning & Literacy
9) Ormrod, J.E. (2008) Human Learning,5th ed. Upper Saddle River, New Jersey: Pearson Prentice Hall
10) Don't Bother me Mom, I'm Learning
11) Sennett, R. The Craftsman
12) Christiansen, C. M., Horn, M. B., Johnson, C. W., (2008). Disrupting class: How disruptive innovation will change the way the world learns. New York: McGraw-Hill.
13) Gardner, H. (2007). Five Minds for the Future. Boston, MA: Harvard Business School Press.
14) Johnson, Steven (2006). Everything bad is good for you: How today's popular culture is actually making us smarter. New York, NY: Penguin Group.
15) Simpson, O. (2003). Student retention in online, open and distance learning. Rutledge Taylor and Francis Group, London and New York.
16) Maeroff, G. A Classroom of One: How Online Learning is Changing our Schools & Colleges
17) Budge, D., Kamiya, M., Evans, P. & Istance, D. (2000). What Works in Innovation in Education: Motivating Students for Lifelong Learning. Paris: OECD Publications Service.